The last of us part 1 ps49/22/2023 The remake also introduces a new audio description mode for both gameplay and cinematics. The Last of Us Part 1 has over 60 accessibility options, more than even The Last of Us Part 2 did, and this includes things like input options and remapping, gameplay assists, HUD scaling and customization, options for prompts and indicators, camera settings, navigation and puzzle assists, a text-to-speech option, audio cues, and much more. Here, The Last of Us Part 1 does deserve a lot of credit, though given how proactive Naughty Dog has been with the improvements it’s made on the accessibility front, that shouldn’t come as any surprise. The remake will see those improvements implemented as well, which is great to see, even if it is a relatively minor upgrade in the grand scheme of things. The Last of Us Part 2’s workbenches were a major step up over the original game, sporting a ridiculous level of detail on the weapons and elaborate animations tied to their customizations. One aspect of The Last of Us Part 2 that is seemingly being brought over into the remake pretty much as is is the workbenches. On the gameplay front, Naughty Dog has also used the algorithm-based motion matching technology that it implemented in The Last of Us Part 2, which, in theory, should make for smoother and more fluid movement. This seems to be another point that Naughty Dog has really emphasized every time it’s spoken about The Last of Us Part 1. The remake does, of course, feature improved facial animations in cutscenes, with the developers saying that they’re now much closer to the actors’ original performances, complete with all of their facial nuances. Companion AI is also seeing improvements, which means that unlike the original game, in the remake, they’ll actually try to stay out of enemies’ sightlines when you’re in stealth. As per the developer, The Last of Us Part 1 will feature much more intense combat and stealth encounters, with enemies trying to flank you in combat, communicating with each other during stealth sequences as they did in The Last of Us Part 2, and more. the ability to dodge or go prone – aren’t being implemented in the upcoming remake, but in their absence, Naughty Dog says it has instead focused on improving the AI. On the gameplay side of things, there are many who’re disappointed that some of The Last of Us Part 2’s biggest improvements – i.e. From the lighting to the environments and the details they’re populated with to the character and enemy models, The Last of Us Part 1 has clearly made some very noticeable improvements. While it doesn’t look like players should expect any significant changes when it comes to things such as story or level design (or any changes at all, maybe), it’s clear even at a glance that the remake is a big visual leap over the original. To kick things off with the obvious changes, The Last of Us Part 1 is, of course, going to look noticeably better than the PS3 original, or even its PS4 remaster. As we count the days down to the launch of The Last of Us Part 1, here, we’re going to talk about some of those changes. Of course, we can’t really answer that question until we’ve actually played the game, but though there’s disappointment out there over some of the heavily requested features the game isn’t going to have, Naughty Dog has confirmed that it will have plenty of changes and improvements beyond that. A lot’s been said about The Last of Us Part 1 and whether or not it’s different enough from the original The Last of Us to justify its existence, much less its price.
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